![]() Well, although I hadn’t planned to review anything “Doom”-related so early in the month, a really cool mod called “ Voxel Doom” caught my attention and I just had to take a quick look at it. If I had to give it a rating out of five, it would get at least four and a half. Seriously, this alone was brilliantly nostalgic □Īll in all, for a tiny level made in about six hours, this is really good □ It’s a fun level which is relaxing, without being “too easy” and there is also a good enough level of variety to ensure that it never gets boring during the five minutes or so that you’ll spend with it. It’s a MIDI cover version of Irene Cara’s “What A Feeling” and not only does it add a joyous mood to the level, but it is also deeply evocative of the days when MIDI cover versions of songs used to be a lot more common on the internet ( downloaded via dial-up from some amateurish-looking 1990s website) too. It’s easy enough that even mildly experienced players will enjoy it, but it also ensures that you never get complacent either. There’s a progression from weaker to tougher monsters, with the level also doing cynically amusing things like giving you a rocket launcher when monsters are too close to use it ( and, yes, I got caught out by this) and suddenly spawning in extra monsters on at least two occasions. Likewise, the difficulty level is really good too. Plus, this gloomy corridor area with a spectre in it felt wonderfully 1990s too. And, for something made under these circumstances, it is really good. ![]() This is a short single-level WAD ( with custom music) which was created in about 3-6 hours, with the limitation that it couldn’t use more than 66 sectors.įrom the description on the site, the designer wanted to relax and make something small and quick after spending a long time making a larger level. I should possibly add a FLICKER WARNING for this level, although the lights are relatively slow. Whilst playing it, I used version 4.8.2 of the GZDoom source port, although it was apparently tested with Chocolate Doom and will probably work with most or all source ports for the game.Īnyway, let’s take a look at “Sector 66”. This WAD takes up the E1M1 spot in “Ultimate Doom”, and will not run with “Doom II”/”Final Doom”. Still, I wanted to review another WAD before the end of the year and, after clicking on the “Random File” button on the /idgames Archive a few times, I stumbled across a WAD from May 2022 called “ Sector 66” by ASO3000. Well, after reviewing an early version of “ Voxel Doom” earlier this month, I didn’t expect to return to the first “Doom” game so soon. Oooh, and when you blow monsters up, their burning remains actually illuminate the surrounding area for a while too. There are alternate firing modes for some weapons as well. Likewise, the level completion screens are the ones from “Duke 3D”, complete with music, animation and sound effects. One other cool detail is that some of the robot monsters from the beta version of “Duke 3D” also show up here too. ![]() The new monsters are fairly decent, all of them also acting a bit more like the “Duke 3D” monsters as well. It’s like how you imagined these sorts of games would be like during the 1990s. And, oh my God is it fun! I had a huge grin on my face for at least half of the time that I was playing it. Given that – if you’re playing mods, you probably know the classic levels off by heart and don’t need to explore much – all results in a game which feels like a much more streamlined and visceral action game than you might expect. Everything feels faster, closer and more intense. Seriously, these changes – along with modern controls and mouse-look – turn classic “Doom” into an entirely new game. It’s difficult to get across in a static screenshot, but this mod has the sort of intense animation that you’d expect from “Brutal Doom”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |